![]() Note how Marksmanship is not maxed in either. The above-left pic shows the stats that I recommend for new players (no zero-dumps) the above-right one the stats I have gone with for this particular run (min-max). mercs (see next section) can always fill in for any glaring inadequacy that your IMP might have, so it's entirely up to you whether or not you min-max. On maiden runs, I don't recommend dumping any stats below 35 because that means they can never be leveled through use. Mobility and attack rate are extremely important. I especially recommend maxing Agility because it governs how many action points (APs) we get, which dictates how much we can do on our turn, such as how far we can walk/run ( mobility) and how many times we can fire our gun (attack rate). These are important stats that bestow a range of benefits, some obvious and some not so obvious. That means high Health, Dexterity, Agility and Strength. The second rule is that IMPs should be healthy, nimble and strong. Ergo, the first rule here is that IMPs should max Wisdom to 85. Now, the Wisdom attribute increases the rate at which skills improve. Examples are: they become more stealthy, they get quicker at targeting, they get more "interrupts" (explained later), and they get better at detecting danger (land mines). Then they may gain an actual character level which increases their overall effectiveness. Example.įirst of all, it's important to note that squad members level-up their attributes & skills by using them. The more they do something the better they become at it. Th is means they can hit one target, glance off it, and then hit another. Here, Buns (my fave AIM merc), scores an Interrupt and uses it to fire through a house (front window and back door) in order to hit the guy standing on the other side.īulle t s ricochet. In general, firing through buildings is just so cool. Seriously, when you're in the groove and cool stuff like that happens, you fall in love with the game. Your bullet shatters the window at your end, travels through the building, shatters the window at the other end, and drops the enemy on the front lawn. You see him through the window on your wall and the window on his, opposite wall. The enemy is at the front of the building. Need a way out? Shoot a fuel ta nk to make your own back door. Can't find the front door? Plant some TNT and blow a gaping bloody hole in the wall. Mercenaries have an excellent memory for the behavior of the gamer: Good and bad experiences have their own effect on the players game.Jagged Alliance 2 employs destructibility.The likes and dislikes of mercenaries between themselves influence the motivation and skill of a team.Recruit teams of mercenaries all with their own unique personality.Interact with more than 100 characters.You influence the smallest details of every tactical move.A unique mixture of real time reconnaissance and turn based combat.Incomparable depth of gaming combined with a non-linear gameplay.To win, you'll need the negotiating skills of a diplomat, the strategic genius of a general, the battle tactics of a commando.And A Whole Lot Of Guts. The good news: some of the world's best mercenaries will fight on your side.if you can afford them. The bad news: you're incharge of the rebels. The country's large army has a terrified population in its iron grip, itsonly opposition is a ragtag bunch of rebels. A ruthless dictator has taken control of the tiny nation of Arulco. And even if it is a totally crappy, corrupt regime,don't suppose for one moment that you as the liberator will be greeted with open arms. ![]() This DLC includes the original Version of Jagged Alliance 2 (released 1999) About Jagged Alliance 2
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